Pokemon HeartGold/SoulSilver Category Rules

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Keizaron
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Pokemon HeartGold/SoulSilver Category Rules

Post by Keizaron » Thu Feb 09, 2017 8:37 am

Any% Glitchless (ENG)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing is by RTA, where timer starts upon the first fully white frame after Soft Reset or game boot up and ends when screen fades to black after Red disappears from the overworld (there is a flash immediately after the text box; this is NOT the fade referred to).
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on English version.
  • Resetting at the credits after the Elite Four is allowed. However, if performing trash can manipulation, the extra time to wait on the credits will be included in the run.
  • Glitches are not allowed.
  • Changing the real time clock once the run has started is allowed during the run, as long as you save and reset.
  • Accepted emulator is DeSmuME 0.9.11.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 272
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon HeartGold/SoulSilver Category Rules

Post by Keizaron » Thu Feb 09, 2017 8:38 am

Any% (ENG)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing is by RTA, where timer starts upon the first fully white frame after Soft Reset or game boot up and ends when screen fades to black after Red disappears from the overworld (there is a flash immediately after the text box; this is NOT the fade referred to).
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on English version.
  • Resetting at the credits after the Elite Four is allowed.
  • Changing the real time clock once the run has started is allowed during the run, as long as you save and reset.
  • Accepted emulator is DeSmuME 0.9.11.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 272
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon HeartGold/SoulSilver Category Rules

Post by Keizaron » Sat Mar 18, 2017 12:51 am

Any% Glitchless to Red (JPN)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing is by RTA, where timer starts upon selection "No Info Needed" and ends when screen fades to black after defeating Red
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on Japanese version.
  • Glitches are not allowed.
  • Changing the real time clock once the run has started is allowed during the run, as long as you save and reset.
  • Accepted emulator is DeSmuME 0.9.11.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 272
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon HeartGold/SoulSilver Category Rules

Post by Keizaron » Sat Mar 18, 2017 12:51 am

Any% Glitchless to Lance (JPN)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing is by RTA, where timer starts upon selection "No Info Needed" and ends when THE END appears after the Hall of Fame.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on Japanese version.
  • Glitches are not allowed.
  • Changing the real time clock once the run has started is allowed during the run, as long as you save and reset.
  • Accepted emulator is DeSmuME 0.9.11.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

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