Pokemon Pinball: Ruby & Sapphire Category Rules

Locked
Keizaron
Site Admin
Posts: 272
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Pokemon Pinball: Ruby & Sapphire Category Rules

Post by Keizaron » Thu Feb 09, 2017 10:34 am

Defeat Rayquaza (Ruby Field)
  • Timing starts when you select the ball speed, and ends on the final hit on Rayquaza
  • Runs must be single segment
  • Runs must be done on the Ruby Field
  • Accepted emulators are VBA and VBA-rr.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 272
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon Pinball: Ruby & Sapphire Category Rules

Post by Keizaron » Thu Feb 09, 2017 10:35 am

Defeat Rayquaza (Sapphire Field)
  • Timing starts when you select the ball speed, and ends on the final hit on Rayquaza
  • Runs must be single segment
  • Runs must be done on the Sapphire Field
  • Accepted emulators are VBA and VBA-rr.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 272
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon Pinball: Ruby & Sapphire Category Rules

Post by Keizaron » Thu Feb 09, 2017 10:35 am

Catch Jirachi
  • Timing starts when you select the ball speed, and ends on the final hit on Jirachi
  • Runs must be single segment
  • Runs can be done on either Field
  • Accepted emulators are VBA and VBA-rr.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Locked

Return to “Pokémon Pinball Ruby/Sapphire”

Who is online

Users browsing this forum: No registered users and 0 guests