Simple Questions & Answers

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Shenanagans
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Simple Questions & Answers

Post by Shenanagans » Fri Apr 11, 2014 5:16 am

Use this thread to ask questions regarding Pokemon Gold/Silver/Crystal.

PandaDuckHybrid
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Re: Simple Questions & Answers

Post by PandaDuckHybrid » Wed Jun 25, 2014 5:10 am

Sorry for all the questions, but what are the differences between running gold/silver, and crystal? I believe sprout tower is not needed in crystal, but are there any other major/minor differences?

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Re: Simple Questions & Answers

Post by FractNL » Wed Jun 25, 2014 10:41 am

The trainer/spinner locations are different so in Gold you have to fight some extra compared to Crystal. So even though they look familiar if you have more spinners/more trainers to fight they aren't comparable

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theoblivinator
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Re: Simple Questions & Answers

Post by theoblivinator » Sun Jul 13, 2014 8:31 pm

Does anyone know if there is any sort of RNG manipulation in the GSC games? It wouldn't be as exploitable as say 4th gen and above, but maybe there is something to ease all those Totodile resets?

natalyahasdied
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Re: Simple Questions & Answers

Post by natalyahasdied » Sat Aug 09, 2014 12:27 am

FrankerZ i have a pretty simple question but i haven't really found what i'm looking for so far, so i figure why not ask here and be lazy about it/ someone here likely knows better than i can figure out myself.

anyway, i'm curious about how pokerus actually functions in gen ii games. i mean in the aspect of how the game treats it i guess? or how it is programmed. like how shinies come about from dvs and wondering what values does the game look at for pokerus.

if you have anything to say i'll listen , thanks

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Re: Simple Questions & Answers

Post by HorouIchigo » Fri Aug 29, 2014 12:10 am

Pokerus is defined by a byte in the pokemon's data structure. Bulbapedia is your friend and should explain it pretty well about how it is programmed. Hope you know anything about RAM adresses and values, because that is worse than chinese to me Kappa

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Re: Simple Questions & Answers

Post by xxxAceBlade » Tue Sep 09, 2014 11:01 pm

Does anyone have the notes for the old gold glitched route? The crazy colors one?
Why the fuck is there a rainbow deer thing on the side of this page?

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Re: Simple Questions & Answers

Post by Exarion » Mon Jan 26, 2015 12:21 am

Where can I find a list of trainer stats (or DVs) for Gen 2 games?
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Re: Simple Questions & Answers

Post by stump » Thu Jan 29, 2015 6:41 pm

Exarion wrote:Where can I find a list of trainer stats (or DVs) for Gen 2 games?
For Crystal at least, DVs for each trainer class are in in trainers/dvs.asm in pokecrystal.

The trainers/ directory also has some other information about the trainers, like who has which AI properties, who has which items to use, and which Pokémon have moves they wouldn't otherwise have.
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Re: Simple Questions & Answers

Post by Exarion » Thu Jan 29, 2015 9:26 pm

How do I open a .asm file?
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Dabomstew
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Re: Simple Questions & Answers

Post by Dabomstew » Fri Jan 30, 2015 6:19 am

If you didn't figure it out yourself yet, .asm files are just text files at their heart, much like most other program source code files. So anything like Notepad will open them (but preferably something a little better like Notepad++, assuming you're on Windows anyway)

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Re: Simple Questions & Answers

Post by Sanqui » Fri Jan 30, 2015 10:58 am

Dabomstew wrote:If you didn't figure it out yourself yet, .asm files are just text files at their heart, much like most other program source code files. So anything like Notepad will open them (but preferably something a little better like Notepad++, assuming you're on Windows anyway)
Actually, I fear Notepad won't open them, since it can't deal with Unix newlines. The whole file will just be jumbled on one line, unreadable. (Windows OpieOP)
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Dabomstew
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Re: Simple Questions & Answers

Post by Dabomstew » Fri Jan 30, 2015 11:39 am

Oh yeah, that's a problem with Notepad in particular. The super lazy answer is just to use Wordpad (who ever uses that?) but getting something else is much more advisable. Alternatively, just view them on github's online interface.

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Re: Simple Questions & Answers

Post by Exarion » Sat Feb 21, 2015 7:40 pm

I see entries for rival1 and rival2. Do we know what the DVs for Rival 3, 4 and 5 are?

EDIT: I think I've figured it out from the trainers.asm file (rival1 = all the rival fights before the Elite Four).
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Re: Simple Questions & Answers

Post by stump » Sat Feb 21, 2015 10:15 pm

Exarion wrote:I see entries for rival1 and rival2. Do we know what the DVs for Rival 3, 4 and 5 are?

EDIT: I think I've figured it out from the trainers.asm file (rival1 = all the rival fights before the Elite Four).
All of the rival fights in the run being of rival1 class looks right to me after checking the relevant map scripts.
http://twitch.tv/stumpdotio (Red glitchless, Blue NSC, Yellow NSC, and 151... and also Spyro games.)
I enjoy nice assembly dives.
KevinTurtle KevinTurtle KevinTurtle
Upcoming project: Practice savestate generator (tell it what DVs you want and such)

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