Pokemon Rumble Category Rules

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Keizaron
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Posts: 273
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
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Pokemon Rumble Category Rules

Post by Keizaron » Thu Feb 09, 2017 11:13 am

Any% (ENG)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing starts when creating a new file and ends on the "Congratulations" screen after beating Normal Rank.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on English version.
  • The approved emulator is Dolphin 5.0.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 273
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon Rumble Category Rules

Post by Keizaron » Thu Feb 09, 2017 11:14 am

All Stages (ENG)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing starts when creating a new file and ends on the "Congratulations" screen after beating Normal Rank.
  • All stages in each of the four ranks of Normal mode must be completed.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on English version.
  • The approved emulator is Dolphin 5.0.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 273
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon Rumble Category Rules

Post by Keizaron » Thu Feb 09, 2017 11:16 am

Advanced Any% (ENG)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing starts when selecting "Advanced" and ends when you get the final hit on the last Pokemon in S Rank Battle Royal.
  • Using any Pokemon obtained in the original Normal Mode file chosen is allowed.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on English version.
  • The approved emulator is Dolphin 5.0.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 273
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon Rumble Category Rules

Post by Keizaron » Thu Feb 09, 2017 11:16 am

Advanced All Stages (ENG)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing starts when selecting "Advanced" and ends when you get the final hit on the last Pokemon in S Rank Battle Royal.
  • All stages in each of the four ranks of Advanced Mode must be completed.
  • Using any Pokemon obtained in the original Normal Mode file chosen is allowed.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on English version.
  • The approved emulator is Dolphin 5.0.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

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