Pokemon Trading Card Game Category Rules

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Keizaron
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Posts: 273
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
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Pokemon Trading Card Game Category Rules

Post by Keizaron » Thu Feb 09, 2017 11:05 am

Any%
  • Timing is by RTA, where timer starts when "End" is selected on the name entry screen and ends on the white screen as credits roll.
  • If runs are done starting from a savefile after the introductory tutorial, please add 8 minutes and 3 seconds to your final time, and start from this position (with the timer starting upon selecting "Continue from Diary").
  • Saving and quitting (S + Q) is allowed.
  • Runs which skip the tutorial do not qualify for "World Record".
  • The Super Game Boy peripheral for the SNES runs at an inaccurate framerate, and is therefore banned. Super Game Boy 2 is allowed, however.
  • The only allowed emulator is the latest release of Gambatte-Speedrun with a GBC bios image.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, you must do one of the following to prove your run is using the correct emulator:
    1. Hard reset the emulator using Ctrl-R or the menu option before the start of every individual attempt, and include the footage of that reset in your run submission video
    2. Capture the entire emulator including the window border for the submitted video. An example can be seen here:
      Image

Keizaron
Site Admin
Posts: 273
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon Trading Card Game Category Rules

Post by Keizaron » Thu Feb 09, 2017 11:06 am

All Cards
  • Timing is by RTA, where timer starts when "End" is selected on the name entry screen and ends when you see "226/226" cards on screen (whether it's the Status screen, Diary screen, main menu) after you've reached the credits at least once.
  • If runs are done starting from a savefile after the introductory tutorial, please add 8 minutes and 3 seconds to your final time, and start from this position (with the timer starting upon selecting "Continue from Diary").
  • The two "Card Pop!" cards are not required.
  • Saving and quitting (S + Q) is allowed.
  • Runs which skip the tutorial do not qualify for "World Record".
  • The Super Game Boy peripheral for the SNES runs at an inaccurate framerate, and is therefore banned. Super Game Boy 2 is allowed, however.
  • The only allowed emulator is the latest release of Gambatte-Speedrun with a GBC bios image.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, you must do one of the following to prove your run is using the correct emulator:
    1. Hard reset the emulator using Ctrl-R or the menu option before the start of every individual attempt, and include the footage of that reset in your run submission video
    2. Capture the entire emulator including the window border for the submitted video. An example can be seen here:
      Image

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