Simple Questions & Answers

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SwampySauce
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Re: Simple Questions & Answers

Post by SwampySauce » Sun Feb 22, 2015 9:54 am

So i have successfully completed the Pokemon Blue Any% No Save Corruption run that Werster did for the games done quick stream. You can see him doing it here ---> https://www.youtube.com/watch?v=mMU9LOLW7uM

I am now planning to try it again tomorrow and record it for my youtube channel. Does anyone have any other games a newbie speedrunner should try?

Thanks in advance
-Swampy

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zackcat
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Re: Simple Questions & Answers

Post by zackcat » Sat Feb 28, 2015 8:18 am

as in pokemon or in general? it really depends on what you are interested in doing. interest will make you want to keep trying til you hammer it into your brain.
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jussimon
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Re: Simple Questions & Answers

Post by jussimon » Tue Mar 10, 2015 2:00 pm

Hey guys, new runner here. Sorry if this question has been asked elsewhere.

How do i count DVs of nidoran? I've read things like checking stat x at level y but just cant understand it. I've also downloaded some spreadsheets about nido stats but they seem to be outdated (battling different trainers means different stat exp/EV gain i think :?:)
So far i've pretty much just checked nido stats at 8 and 23 and played on with a feeling i get from those numbers. Of course this "feel gaming" has made me die a few times..not using x-speed at mr.mime and getting outspeed by sabrinas zam comes to mind

Exarion
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Re: Simple Questions & Answers

Post by Exarion » Tue Mar 10, 2015 2:55 pm

This spreadsheet shows Nido's stats at every level by DV. Stat experience can be changed on the right side, but it rarely affects your stats in a meaningful way: https://www.dropbox.com/s/8c8k853mzm377 ... t.xls?dl=0

Also, DVs correspond to each other, which can be useful: http://pastebin.com/C8xqV670
Twitch channel: http://www.twitch.tv/exarionu
Pokemon Red speedrunning guide: http://pastebin.com/CkVA5yvJ

jussimon
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Re: Simple Questions & Answers

Post by jussimon » Tue Mar 10, 2015 4:13 pm

Hey thanks for the reply, those links helped quite a bit. Still a bit confused but im positive i can learn alot from these. So many numbers :P

Gymfreak739
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Re: Simple Questions & Answers

Post by Gymfreak739 » Fri Mar 27, 2015 3:00 am

I'm routing Blue 151 No Underflow (The memes are real) and I'm just wondering how to get Machamp without going into a glitch city

noobcubed
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Re: Simple Questions & Answers

Post by noobcubed » Wed Apr 01, 2015 1:05 pm

Hi everyone :)

So, I was following the Blue NSC route just because I was bored and thought it would be a neat thing to do, and a couple of times now where I should be encountering a Missingno on the route, instead the game initiates a trainer battle against a Lass with a level 16 Pidgey. This also causes Route 6 to become really glitchy, with lots of lag, disappearing trainer sprites and random sound effects playing.

Any idea what I'm doing wrong? (I have also successfully completed the route a few times, it just seems to happen randomly.)

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Dabomstew
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Re: Simple Questions & Answers

Post by Dabomstew » Wed Apr 01, 2015 5:47 pm

This problem is caused by not "menu flashing" before you try to get the Missingno encounter. To prevent this, make sure you always open and close the menu after you are sent back to Saffron City when Machop kills you before going to get the encounter on Route 7.

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Shenanagans
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Re: Simple Questions & Answers

Post by Shenanagans » Wed Apr 01, 2015 7:22 pm

Gym your only real option is a ditto-fly

Setup a trainer fly, get a pokemon with 126 special, find a wild ditto, have ditto transform into your pokemon with 126 specal, run and return to your trainer fly location.

Luckily enough I think most other pokemon are easy enough to get through cooltrainer or a simple trainer fly.
Feel free to follow me for all your Pokemon Resetting Needs!

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Gymfreak739
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Re: Simple Questions & Answers

Post by Gymfreak739 » Fri Apr 10, 2015 3:40 am

I'm noticing while going through Exarion's Red route, that many of the strats (especially the late game) are based on the exact DVs of Nidoking. I'm wondering which stats to look at for, at which levels, to get exacts DVs for late game strats.

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Amoeba
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Re: Simple Questions & Answers

Post by Amoeba » Fri Apr 10, 2015 2:33 pm

Gymfreak, Dailyleaf released a program recently that tells you the nido's dvs based on the stats you get at each level.
https://www.dropbox.com/s/1tkd4pp7m1otu ... 1.zip?dl=0

All credit to dailyleaf and the folks that helped him for this, I'm just passing on the download.
~

evilone
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Re: Simple Questions & Answers

Post by evilone » Thu Apr 16, 2015 3:28 pm

I'm just starting to do some runs on Red, and I'm wondering how you guys practice runs. When you're starting a new game will you just do whole runs or practice a specific stretch to get it down - thinking longer menus or movements like Rock Tunnel that can lead to major time losses.

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Re: Simple Questions & Answers

Post by Exarion » Thu Apr 16, 2015 10:47 pm

I always did both segmented practice and full-run practice. Doing only segmented practice won't give you the experience necessary to execute well during runs, but doing only full-run practice won't allow you to practice the most difficult movement efficiently. If you're on emulator, I would set up save states in front of all the major movement areas (especially Rock Tunnel and Victory Road) and all the major menus (especially Cut and Fly menus).
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Pokemon Red speedrunning guide: http://pastebin.com/CkVA5yvJ

soshull
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Re: Simple Questions & Answers

Post by soshull » Thu Aug 20, 2015 1:15 am

I've been practicing my any % NSC run on a GBA SP, but I plan on buying a console soon to record my runs.

I noticed the Gameboy Player with Gamecube is recommended on the wiki, but is the Super Gameboy for SNES accepted as well?

I assume it is because the Super Gameboy has the same hardware as the original Gameboy, just with no screen or buttons as it routes those through the Super Nintendo.

I ask because I know the SNES controller would be comfortable for me, plus I personally like the SNES's game library more than Gamecube's.

Gymfreak739
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Re: Simple Questions & Answers

Post by Gymfreak739 » Thu Aug 20, 2015 4:09 am

The regular Super Gameboy is banned for speedruns as it runs at a higher framerate. If you have SGB2 I don't believe that that's banned, however don't quote me on that.

soshull
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Re: Simple Questions & Answers

Post by soshull » Thu Aug 20, 2015 4:20 am

Gymfreak739 wrote:The regular Super Gameboy is banned for speedruns as it runs at a higher framerate. If you have SGB2 I don't believe that that's banned, however don't quote me on that.
Oh darn, okay. That's alright, the Gamecube should at least be cheaper than a Super Nintendo.

Thanks a lot for your help!

KingHybrid
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Re: Simple Questions & Answers

Post by KingHybrid » Thu Sep 17, 2015 10:00 pm

Hello there everyone. I am a newcomer to this site as well as the world speedrunning. I am going to start training my mind to speedrun pokemon Green (Japanese Version) and I was just wondering what some good exercises might be to get the repetition of doing doing it correctly down. I'm just some looking for some healthy pointers and or tips.

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Decon082
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Re: Simple Questions & Answers

Post by Decon082 » Fri Sep 18, 2015 1:26 pm

KingHybrid wrote:Hello there everyone. I am a newcomer to this site as well as the world speedrunning. I am going to start training my mind to speedrun pokemon Green (Japanese Version) and I was just wondering what some good exercises might be to get the repetition of doing doing it correctly down. I'm just some looking for some healthy pointers and or tips.
The best way to learn any kind of speedrun is by practicing it repeatedly until you get the hang of it. Assuming you're talking about Any% (the 3-4 minute run), you have the one item swap menu in battle, and then the precise movement at the end of the run. Once you learn what to do in each of these two parts, just keep practicing them over and over (savestates are great for this if you're using an emulator) until you feel confident enough to get them quickly and successfully every time in runs.
I am the person who has ruined Red "Glitchless" forever and seconhandedly, Blue NSC Single Segment too
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Naj101
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Re: Simple Questions & Answers

Post by Naj101 » Wed Jan 06, 2016 1:41 am

Hello everone :)
I started speedrunning Red glitchless recently and one of the things I always mess up is getting the nugget and elixir in the second underground path.
Is there an easy trick to get them reliably or do I just have to try this over and over?

Exarion
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Re: Simple Questions & Answers

Post by Exarion » Wed Jan 06, 2016 3:02 am

I use an audio cue; other runners count bike pedals or seconds. Any method requires practice.
Twitch channel: http://www.twitch.tv/exarionu
Pokemon Red speedrunning guide: http://pastebin.com/CkVA5yvJ

noobcubed
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Re: Simple Questions & Answers

Post by noobcubed » Sat Jan 09, 2016 3:41 pm

How did shen manage to make Mew appear under the truck at AGDQ the other day? I need to know this for my own sanity, I was actually prevented from going to sleep yesterday because I couldn't stop thinking about it.

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Decon082
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Re: Simple Questions & Answers

Post by Decon082 » Mon Jan 11, 2016 5:35 am

noobcubed wrote:How did shen manage to make Mew appear under the truck at AGDQ the other day? I need to know this for my own sanity, I was actually prevented from going to sleep yesterday because I couldn't stop thinking about it.
simple answer: arbitrary code execution

i don't actually know how this was set up, but think of it like a total control hack similar to the stuff TASbot did during SMB3, except this one is really simple and just changes that one room of the game to allow strength to push the boulder and reveal a mew

it wasn't a romhack either, it can be done on a real cart without any modifications other than injecting your own code and making the game execute it
I am the person who has ruined Red "Glitchless" forever and seconhandedly, Blue NSC Single Segment too
http://www.twitch.tv/iateyourpie/subscribe
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Naj101
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Re: Simple Questions & Answers

Post by Naj101 » Wed Jan 13, 2016 2:11 am

Exarion wrote:I use an audio cue; other runners count bike pedals or seconds. Any method requires practice.
Thank you :) I'll try some of that.


Another question (about red glitchless):
At nugget bridge I noticed in the video of the current world record that poison sting is used to finish of some Pokemon even though it's not very effective and I was wondering how long the additional text box takes to display compared to the longer flash animation (from horn attack for example).

In general: Did someone made a chart about important times?

Exarion
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Re: Simple Questions & Answers

Post by Exarion » Wed Jan 13, 2016 3:50 am

A text box is 13 frames plus the number of characters. So a NVE shake animation is 38 extra frames. A shake animation is 50 extra frames. Moving the move-selection cursor up 1 or down 1 is roughly 4 frames.
Twitch channel: http://www.twitch.tv/exarionu
Pokemon Red speedrunning guide: http://pastebin.com/CkVA5yvJ

SibirianPns
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Re: Simple Questions & Answers

Post by SibirianPns » Tue Jan 19, 2016 3:49 pm

Hi boys and girls!

I'm new to speedrunning pokemon and don't have enough time currently to really get into it, but I was thinking of making a little Speedrunning-Race with a few of my friends. We've all played Pokemon a lot when we were younger but haven't played for a rather long time (I quit after Leafgreen).
Now to spice things up I wanted to somewhat "ban" certain Pokemon for each Edition to prevent the standard any% glitchless-routes so everyone has to tinker up his own route.

So far (banned):
Red/Blue: Nido*, Squirtle
Yellow: Nido*
Gold/Silver: not so sure... haven't looked into runs yet
Ruby/Sapphire: Mudkip, (is it doable without Kyogre?)
FR/LG: Squirtle

...but I'm not completely sure if the starter bans should maybe only count towards the Elite 4. Which "banns" would make sense?

greetz
SP

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