Pokemon Diamond/Pearl Category Rules

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Keizaron
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Pokemon Diamond/Pearl Category Rules

Post by Keizaron » Thu Feb 09, 2017 8:22 am

Any% Glitchless (ENG)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing is by RTA, where timer starts upon the first fully white frame after Soft Reset or game boot up and ends when screen fades to black after Hall of Fame in game time is shown.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on English version.
  • Glitches are not allowed.
  • Changing the real time clock once the run has started is allowed during the run, as long as you save and reset.
  • Accepted emulator is DeSmuME 0.9.11.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 273
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon Diamond/Pearl Category Rules

Post by Keizaron » Thu Feb 09, 2017 8:22 am

Any% (ENG)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing is by RTA, where timer starts upon the first fully white frame after Soft Reset or game boot up and ends when screen fades to black after Hall of Fame in game time is shown.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on English version.
  • Changing the real time clock once the run has started is allowed during the run, as long as you save and reset.
  • Accepted emulator is DeSmuME 0.9.11.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 273
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon Diamond/Pearl Category Rules

Post by Keizaron » Sat Mar 18, 2017 12:37 am

Any% Glitchless (JPN)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing is by RTA, where timer starts upon the first fully white frame after Soft Reset or game boot up and ends when Credit appears on the bottom screen.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on Japanese version.
  • Glitches are not allowed.
  • Changing the real time clock once the run has started is allowed during the run, as long as you save and reset.
  • Accepted emulator is DeSmuME 0.9.11.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

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