I think the T&L fight should have its own thread, considering that it's by far the most detailed fight in the run and it significantly affects which Mudkips you run.
I recently reworked the fight to include variations based on Castform's stats. This led me to realize that a Rock Smash slave is unnecessary to win the fight, although it is slightly safer with bad Sp. Atk. So I think it is never optimal to catch a Rock Smash slave.
Here's a detailed write-up of the fight without a slave: http://pastebin.com/5tsthswN
That paste is based largely on Werster's original RS-slaveless strats, which he has detailed here: http://pastebin.com/BfESE7u2
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