I preferred searching for a strategy using a single Pokemon for contests since there wouldn't be any difference in ribbons or contest stats from multiple "Contest" Pokemon as they would be done from a Seedot, since I thought that with a good move combination, we could win regardless the contest type, and since it would take another corruption to get the second contest Pokemon. (The corruption used for Poliwrath corrupts 5 Pokes, so you can't add one more, and every other corruption for Dex Pokemon will invole PID corruptions, and not TID corruptions, whereas we need PID + TID corruption to get the other contest Poke).
By using Seedot's movepool, we also have access to a good movepool list, allowing to change some of the Contest Pokemon moves in order to use different strategies depending on the contest type.
It's true that Poliwrath is really friendly as it only requires one Marill battle and few items and you have it set up, with moves he can learn with Heart Scales, who give a high heart amount if they can be executed without too many scares.
I'll take note of the strategy you're proposing, since every other contest strategy can be interesting as I don't know for now if they can be safer or not.
The issue for some contests types like Cute is that they have more trouble/scare users than in other categories, which means a bit more soft resets to get a decent opponent combination. Depending on the amount of Pokeblocks made, the Pokemon won't start in the same place, which will change a bit the list of risky opponents.
Mind Reader isn't useful to prevent scares/nervousness, but it's useful to block Ovations and reduce their amount, lessening the chance of having another Pokemon winning (as the main issue is to not win the contest, since 800 points are more easily done).
Submission has the issue of increasing the scares danger, even if it gives 6*2 hearts in return.
Mud Sport + Water Sport don't really seem to be more advantageous for me in Cute, as you're lessening your potential heart loss on the combo turn, but as you don't block the ovation to prevent your opponents from grabbing points, and as you're still as exposed to nervousness than before.
It gives a little incrase in success chances, but I think that getting Barboach/Wiscash from Seedot would take a longer time than some resets to get a decent opponent combination and lessen as much as possible the score difference between Poliwrath and Wiscash.
However, if you have a similar strategy using Seedot and Poliwrath moves, I'm more interested into trying it since it wouldn't take that long to get the moves.
Jamming (you're putting that word back in my mind) is frequent, but highly depends on the Pokemon and on its strategy.
A good amount of Pokemon will prefer nervousness moves (which can be avoided if we always go first) or short range jam, or doing something in their corner. (ex : Slaking uses jamming on a contest type, but prefers using copying moves on another one)
Depending on the jamming type, you can still win a contest if you only have one jammer as an opponent.
And resetting the opponents generation doesn't take that long, so you can afford 4-5 soft resets to get a working opponent combination and run with it.
(Obtaining another Pokemon with Pomeg Glitch and making more Pokeblocks take enough time for you to make enough soft resets to get a working opponent combination, in my mind)
On another matter, Feebas and Milotic will be stolen.
Feebas from a fisherman, and Milotic from Juan.
With the route plans for Hoenn Dex I have now, League will be completed 3 more times in order to steal Pokemon, with :
Elite Four Sidney : Cacturne, Crawdaunt, Absol
Elite Four Phoebe : Dusclops, Banette, Sableye
Elite Four Glacia : Sealeo, Glalie, Walrein
Elite Four Drake : Kingdra, Flygon, Salamence
Champion Wallace : Wailord, Milotic (one of the 3 attempts would be a loss on Wallace)
I want 3 times for now because Kingdra takes too much time to be corrupted, Flygon too and requires around 30 Rare Candies, and Salamence 20 Rare candies.
Glacia also has Glalie and Walrein, allowing us to skip Shoal Cave as we can get the Spheal + Snorunt family elsewhere.
Wailord can be obtained from a high-level Wailmer, so it might be removed.
Milotic can't be stolen elsewhere and takes too long to be obtained with Pokeblocks. But it might be obtained with corruption, as I don't know how long the ending sequence (from Juan defeat to save) takes.
Since I have only started reworking on the Hoenn Dex completion, I'm leaving multiple potential cases for a good amount of Pokemon as I don't know yet which way would be the fastest one (in terms of raw obtention time and accessibility).
A good amount of Pokemon will be obtained from Pomeg Glitch as they can't be stolen or as they can't be easily accessible (n a trainer in Trick House, in a Gym, or on a Trainer Rematch).
Also, since 5 Pokemon are obtained with one corruption, the average time for a single Pokemon with Pomeg Glitch isn't that high (50s without the setup, so around 1min, 1 min 10), and that average time is better than average times for many wild Pokemon who have 5/10/20/30/35% chances to be seen.
Some of these Pokemon can be obtained during the second training phase (the Plusle training), and will be caught if they appear (basically Shroomish, Slakoth, Relicanth)
Pokemon stealing is also quite fast (35s if you're stealing the first Pokemon and talking to the trainer), so even if the trainer if a bit afar, the time you'll take to get to him with repel and steal the Pokemon won't be that high. And since areas that have trainers with rare Pokemon tend to contain a certain amount of them (like Victory Road), you can go across all the area and collect many Pokemon like this, reducing the importance of the time taken to get to the trainer.
Using Repel, some Pokemon can be caught as their percentages can go really high, but in counterpart their encounter frequency is lowered. I need more tests to see who can be done (if the Repel is faster in average than Pomeg Glitch or not).
A good amount of Pokemon are still interesting to be found in the wild with 20/25/30/35% encounter rate as they can quickly evolve with 1 Stone or few Rare Candies. (whereas with Pomeg Glitch, you obtain the Pokemon at Lv 5).
Hustle from a Pomeg Glitch Corsola will be used on some fished and surfed Pokemon in order to increase a lot the chances to get them to a level high enough to evolve them with a single Rare Candy.
Illuminate will also be useable as the Volbeat obtained with Pomeg Glitch learns it.
Friendship evolution is a waste of time, you need too many items to get to 250 friendship.
By not doing Aqua and Magma Hideouts, Crobat can't be stolen. Thus, he'll be obtained with Pomeg Glitch. (Torkoal could have been repelled in Magma Hideout for 37.5%, but he can be stolen).
I haven't looked into the potential of using Pomeg Glitch for Trainer rematches. It doesn't seem useful to me (too much time for the corruption to only get 1 more Pokemon), but I'll check it a bit.
Also, natural rematches aren't worth much as the only first rematches that provide interesting Pokemon to steal are :
Leader Roxanne : Golem
Leader Brawly : Machamp
Wattson : Electrode, Magneton, Manectric
Flannery : Magcargo, Camerupt
Norman : Slaking
Well, one or 2 Victory Road trainers could be interesting to rematch as they have a rare Pokemon and as they were beaten with IFG the first time.
But apart from that, stealing on Trainer Eye trainers will tend to be done last as these would be a bother earlier with the increased chance to receive a message from them.
I'll continue getting data on Hoenn Dex and building things for a while, as it's for now a good mess.
Also, do you think that catching a Sweet Scent Pokémon (38%) and using it on Sootopolis instead of Old Rod would be a gain of average time ?
Yeah, I haven't timed that yet so I don't know, and the Sweet Scent strategy is still in the pastebin, even if I think it's slower.
My last question is about doing RNG with Sweet Scent to get rare Pokemon.
Can this be useable on the speedrun ? (can it be performed with a good accuracy that gives an average time lower than a Pomeg Glitch or Steal ?)
Here is the updated route (I changed the Master Ball and Rare Candy duplication, and 2-3 tiny things were corrected) : http://pastebin.com/GjPxMXGu
ClothNapkin : Please, continue proposing things for the speedrun. Even if it might not help, it still can, and it's by exploring the highest amount of plausible possibilities that we can get a refined route.
And with tricky setups, it's easy to miss tiny improvements. I discovered so many of them on the route I had in mind just by writing it on pokemonspeedruns / as a pastebin that I'm always happy to post something here since it always makes me check things a bit more differently and helps me summing up the things I was doing for now, as well as writing it somewhere with sentences instead of scraps / thoughts.