So now that perfect spinner manipulation is a thing I've been thinking about the route, and how it can change. Emerald is routed mostly from a "this works fine if you've gone spinnerless, but the extra xp helps with ranges" sense, so I don't think the route is going to change that much, but its worth thinking about.
Initially, I've been thinking about which spinners to apply the new manip to (from here on I'll refer to it as bag manip. I know it can be done from other menus, but that name works nicely for now). Certain spinners can already be perfectly maniped with running, so they will want to remain as is. There is a case to be made for yoloing some spinners, and though I personally am against this idea (2.5 seconds is a small price to pay for guaranteed battle skips, imo) I've included them in the list for anyone else to consider. (Note: Some spinners, in my opinion, should never be yoloed, because of their run killing potential or massive time loss potential. I've also ignored any spinners that stay locked in position from spawn i.e. you can bike past)
Code: Select all
Bug Catcher Lyle (Petalburg Woods): Running manip Bug Catcher Whatshisface (Petalburg Woods): Running manip Karen (Route 116): Always Bag manip (Shroomish often wastes a ton of time, somtimes kills runs) Youngster/Hiker Double (116): Always Bag manip (Individually not awful, but double fight is long and screws exp) 2nd Youngster/Hiker Double (116): Running manip (the movement is precise, possibly bag manip if you're not confident) Youngster Timmy (110): Bag manip (Possible yolo, 2 turn fight if caught, extra xp is helpful) Hiker Trent (South of Fiery Path): Bag manip (Possible yolo, 3 turn fight if caught) Kindler/Aroma lady double (North of Fiery Path): Bag manip (fairly bad fights individually, horific as a double) Cooltrainer Wilton: Running Manip Picknicker Angelina: Bag Manip (Up to 4 turn fight) Hiker Brice: Bag Manip (Possible yolo, you're at full mach bike speed when you come across him, 2 turn fight if caught) Bird Keeper Chester (Before weather institute): Bag Manip (fight can go badly with rock tomb, or waste pp with strength) Team Aqua Grunt (Weather Institute): Bag Manip (possible yolo, 3 turn fight if caught) Bird Keeper Colin (After steven gives devon scope): Bag Manip (Possible yolo, 2-3 turn fight) Beauty Jessica (Before Safari Zone): Bag Manip (Possible yolo, 3 turn fight) Cooltrainer Marcel (Before lillycove): Bag Manip both times Cooltrainer Kristen (Before lillycove): Bag Manip both times Swimmer Grace (After aqua base): Bag Manip (possible yolo, 2-3 turn fight if caught) Aqua Grunt (Seafloor cavern): Bag Manip twice (possible yolo, 2 bag manips is 5 seconds, 1 turn fight if caught) Cooltrainer Halle (Victory Road): Running Manip (Bag manip potentially if nervous/on a good run/because running manip is precise)
In terms of extra exp obtainable around roxanne: Always hit the first youngster in the gym for water gun, and I'm sure we should continue hitting the 2nd youngster for the near 300 extra xp. However, because we're guaranteed to not hit spinners in route 116, the extra 160 xp is often very useful, and we're now unlikely to get it on route 116 (repel strats are relatively common and ruin any hope of killing extra encounters, and 3 killable encounters is somewhat rare on a good 116 time) I reckon we should look at getting it somewhere else, more consistently. The 2 options I can think of are the hiker in roxanne's gym (50sec battle, 300xp) or killing arons/geodudes in granite cave. The former is likely far far more consistent, but the latter would likely be faster in the ideal scenario (not sure on the xp gain from arons, lvl12s might give 160, which would be awesome, but I doubt it).
And my other thought is switching menus/repels to points where we would bag manip. I've listed the repel locations, and potentially where we could shift repels or menus to:
Code: Select all
Repel 1: Before Petalburg Woods. No bag manip close, leave as is. Repel 2: At some point in Route 116, depending on each runner's route. Can now be done during Karen or doubles Bag Manip. [Optional] Repel 3: Route 116 repel strats. Do at 2nd Karen Bag manip if you have the lvl7, or when you catch one if you don't have it at that point. Repel 4+5: Granite Cave, no bag manips near. Repel 6: Route 110, after pokefan fights. -could- be moved to Timmy bag manip menu, but you risk about 8 or so tiles of encounters. Repel 7: In rusturf tunnel, no bag manip near. Repel 8: Patch of grass before Fiery Grass, no bag manip close enough. (Could leave until trent but you risk the entire grass patch) Repel 9: Ash path before Fallabor, no bag manip close. Repel 10: Before Meteor Falls (skipped if no fly slave), no bag manip near. Super Repel 1: In meteor falls, no bag manip near. S.Repel 2: Before Flannery, to cover through route 110 later. Already sits in heal menu. S.Repel 3: Heading up to weather institute, possibly on the chester bag manip but you risk surf and grass encounters. S.Repel 4: Just before Fortree, no bag manip near. S.Repel 5: After bridge on the way to lillycove, just behind the bug maniac. Could be delayed until Jessica bag manip, risks 5 grass tiles of encounters. S.Repel 6: On the way from lillycove to mt.pyre, currently sat in a large menu already. S.Repel 7+8: In Magma hideout, no bag manip near. S.Repel 9: After Aqua Hideout, possibly during Swimmer bag manip, but you risk a lot of surf tiles repelless. Basically none of the Max Repels are near any of the final 2 spinners.