Need Help with Emerald Glitches to Update Route

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RXFADEZ
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Posts: 121
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Need Help with Emerald Glitches to Update Route

Post by RXFADEZ » Sat Mar 07, 2015 2:25 pm

A few people may know that I recently wrote a route for Pokémon Emerald Any% (Glitched). However, the glitch used in this run is extremely difficult to perform. After countless efforts I can not manage to unlock Ever Grande Fly by accessing Pokémon beyond slot 6. I feel a rough 13 seconds that Werster suggested in his run is not accurate enough for people trying to perfect the run.

If anyone knows or can get me in contact with someone who know what frame you unlock EFG and perhaps a few other glitches that would be greatly appreciated.

Thanks a tonne

~RXFADEZ

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ClothNapkin
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Re: Need Help with Emerald Glitches to Update Route

Post by ClothNapkin » Sat Mar 07, 2015 11:49 pm

It isn't frame based. Basically, as you scroll through pokemon, you corrupt various memory addresses. You corrupt the address for EGFL (or something else, if you don't have Wersterian luck) after approximately 13 seconds of scrolling. If you want to be sure you got it, you can scroll for 14 or 15 seconds -- It just corrupts a few extra addresses. Also, you ought to keep in mind that some addresses can prevent EGFL corruption from working properly, so you should reset every ~7 times, IIRC. It's more likely that you're just getting bad luck, since it is 1/32 chance to work, IIRC.

All data in Gen 3 is broken into sections, the order of which is randomized. (anti-cheating) The corruption caused by Glitzer Popping (I prefer Bad PomEGG, myself) corrupts certain sections of memory, but depending on the order of the memory blocks, the effect may be different, e.g. EGFL, activating repel, turning PC boxes into Bad EGGs, etc. You could probably scroll up for 2 minutes and have a higher chance of EGFL, but the side effects would be... interesting. I highly recommend messing around with stuff like this.

Pokemon save data is slightly more complex, but much better documented. The data is stored in 4 substructures, which are randomized by taking the PID mod 24. In the second Bad PomEGG corruption, you corrupt the PID of Pokemon, effectively scrambling the substructures. This can result in a LOT of things happening. I recommend messing around with this one, too.

Lastly, take everything I've said here with a grain of salt. I may have said this in an earlier post, but I don't run this game. I've only messed around with glitches a bit.

http://forums.glitchcity.info/index.php ... 8.210.html
http://bulbapedia.bulbagarden.net/wiki/ ... ration_III
http://bulbapedia.bulbagarden.net/wiki/ ... ration_III
Currently doing WR attempts in (Whatever stupid hack I'm running now)

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RXFADEZ
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Posts: 121
Joined: Sun Nov 09, 2014 6:32 pm
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Re: Need Help with Emerald Glitches to Update Route

Post by RXFADEZ » Sun Mar 08, 2015 9:19 am

ClothNapkin wrote:It isn't frame based. Basically, as you scroll through pokemon, you corrupt various memory addresses. You corrupt the address for EGFL (or something else, if you don't have Wersterian luck) after approximately 13 seconds of scrolling. If you want to be sure you got it, you can scroll for 14 or 15 seconds -- It just corrupts a few extra addresses. Also, you ought to keep in mind that some addresses can prevent EGFL corruption from working properly, so you should reset every ~7 times, IIRC. It's more likely that you're just getting bad luck, since it is 1/32 chance to work, IIRC.

All data in Gen 3 is broken into sections, the order of which is randomized. (anti-cheating) The corruption caused by Glitzer Popping (I prefer Bad PomEGG, myself) corrupts certain sections of memory, but depending on the order of the memory blocks, the effect may be different, e.g. EGFL, activating repel, turning PC boxes into Bad EGGs, etc. You could probably scroll up for 2 minutes and have a higher chance of EGFL, but the side effects would be... interesting. I highly recommend messing around with stuff like this.

Pokemon save data is slightly more complex, but much better documented. The data is stored in 4 substructures, which are randomized by taking the PID mod 24. In the second Bad PomEGG corruption, you corrupt the PID of Pokemon, effectively scrambling the substructures. This can result in a LOT of things happening. I recommend messing around with this one, too.

Lastly, take everything I've said here with a grain of salt. I may have said this in an earlier post, but I don't run this game. I've only messed around with glitches a bit.

http://forums.glitchcity.info/index.php ... 8.210.html
http://bulbapedia.bulbagarden.net/wiki/ ... ration_III
http://bulbapedia.bulbagarden.net/wiki/ ... ration_III
Thanks bro.

These were my original thoughts on how it worked but after a lot of different attempts with failure I'd have changed my mind. However, you and a few others have re-explained it to me and I've figured I've just had terrible RNG because of how the random placement of PC data occurs.
I'll probably do a few hundred tests of it tonight, to see if it was just down to bad RNG.

Anyway thanks again

~RXFADEZ

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