Pokemon Ruby/Sapphire Category Rules

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Keizaron
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Pokemon Ruby/Sapphire Category Rules

Post by Keizaron » Thu Feb 09, 2017 7:55 am

Any% (ENG)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing is by RTA, where timer starts at New Game and ends when screen fades to black after Hall of Fame in game time is shown.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on English version.
  • Accepted emulators are VBA and VBA-rr.
  • All other emulators are banned.
  • If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

Keizaron
Site Admin
Posts: 273
Joined: Wed Jul 16, 2014 6:13 pm
Location: Spokane, WA
Contact:

Re: Pokemon Ruby/Sapphire Category Rules

Post by Keizaron » Wed Mar 15, 2017 12:59 am

Any% (JPN)

All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.
  • Timing is by RTA, where timer starts at New Game and ends when THE END is shown.
  • Saving and quitting (S + Q) is allowed.
  • Runs must be done on Japanese version.
  • ADadapter is currently listed as a Game Boy Advance emulator, but may change in the future.
  • Accepted software emulators are VBA and VBA-rr.
  • All other emulators are banned.
  • If using a software emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
  • Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
  • If using a software emulator, the entire emulator, including the window border, must be captured and visible. An example can be seen here:
    Image

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