Pokémon Ruby/Sapphire Catch Spinda

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Pokémon Ruby/Sapphire Catch Spinda

Post by Amoeba » Tue Feb 02, 2016 11:38 am

Timing is by the in-game timer, as it shows when you go to save the game after you catch Spinda.
Runs must be single segment (no save + quit), as otherwise the in-game timer is not accurate.
Runs must be done on English version.


Cooltrainermichael 0:40 [05/02/2014]
SteelFlareCraft 0:42 (Part 1) Part 2 [01/02/2014]
TheOOT 0:43 [12/01/2014]
xSpitfire08x 0:43 [26/06/2014]
Luckless 0:46 [19/01/2014]
Webshow202 0:48 [06/12/2013]
Resstardy 0:49 [11/02/2014]
MatsiYasei 0:50 [13/11/2013]
Kisa_chan7 0:53 [25/10/2013]
blueshyguy 0:53 [26/20/2013]
Shenanagans_ 0:59 [05/12/2013]
Dawtm 1:08 [21/10/2013]

Basic Route
Detailed Route

Other Info:
Note that the routes are from over a year ago, it is highly likely that they could be improved with more recently found strategies and/or tech.
Info, leaderboards and routes were all found on Luckless wiki userspace. (Luckless if you'd prefer to have "mod" over this category let me know and I'll remove it).

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Location: UK

Re: Pokémon Ruby/Sapphire Catch Spinda

Post by Luckless » Mon Feb 15, 2016 1:12 pm

Man, it's crazy looking at this and realizing it was most popular 2-3 years ago. This should become a thing again!
"I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are" - Mewtwo

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