Search found 13 matches

by froggy25
Tue Nov 29, 2016 7:22 pm
Forum: Randomizers and Rom Hacks
Topic: Pokémon Stadium Randomizer and Editor 0.2
Replies: 13
Views: 10739

Re: Pokémon Stadium Randomizer and Editor 0.2

Version 0.2 is out! You can download it here. A lot of new features have been added with this version: Randomizer Pokémon data • Base Stats, with min/max ranges for each Stat and Base Stat Total • Types • Learnsets, there are options to prevent ridiculous things such as Spore Electrode Move data • B...
by froggy25
Fri Sep 16, 2016 4:36 am
Forum: Randomizers and Rom Hacks
Topic: Pokémon Stadium Randomizer and Editor 0.2
Replies: 13
Views: 10739

Re: Pokémon Stadium Randomizer and Editor 0.11

Made a quick update tonight, adding Nickname edition and a better randomizer balance. I also unchecked the "Gym Leaders Pokémon" by default, it wasn't supposed to be checked by default. And a small display bug was fixed. The download link in the first post has been updated. I'll write a quick tutori...
by froggy25
Mon Jun 20, 2016 2:57 am
Forum: Randomizers and Rom Hacks
Topic: Pokémon Stadium Randomizer and Editor 0.2
Replies: 13
Views: 10739

Pokémon Stadium Randomizer and Editor 0.2

Download Pokémon Stadium Editor here ( version 0.2, November 29th 2016 ). Windows only at the moment. Source code: https://github.com/Guernouille/Stadium_Editor Previous versions: 0.11: http://www.mediafire.com/download/0x92p1b27a98lbr/stadium_editor_011.7z 0.10: http://www.mediafire.com/download/vg...
by froggy25
Thu Sep 03, 2015 12:56 am
Forum: Pokémon Trading Card Game
Topic: Pokémon Trading Card Game Speedrunning
Replies: 9
Views: 2758

Re: Pokémon Trading Card Game Speedrunning

Trying to do a useful save corruption / ACE with Lv. 68 Zapdos. I found the following one to be pretty amusing, even if that's not exactly useful Keepo http://www.pixenli.com/images/1441/1441234757012104900.png Yup, you heard that right. The game tells you it's not possible to tie in this situation,...
by froggy25
Sun May 10, 2015 8:25 pm
Forum: Randomizers and Rom Hacks
Topic: Sanqui's randomizer
Replies: 44
Views: 25160

Re: Sanqui's randomizer

Yeah, Rage goes to 1/256 accuracy if you miss it even once
by froggy25
Sun May 10, 2015 10:31 am
Forum: Pokémon Fire Red/Leaf Green
Topic: RNG Manip For Fire Red / Leaf Green
Replies: 4
Views: 2251

Re: RNG Manip For Fire Red / Leaf Green

This might help you a bit:
http://www.smogon.com/forums/threads/rn ... -93.62357/

As you can guess, it's much easier on RSE
by froggy25
Fri May 08, 2015 10:57 am
Forum: Randomizers and Rom Hacks
Topic: Pokémon Stadium Metronome Castle
Replies: 7
Views: 1459

Re: Pokémon Stadium Metronome Castle

Well, I've just started. I'm looking at R2 Mewtwo script atm, and it has a weird behavior, such as always using an offensive move rather than Rest after a single Amnesia, as long as it doesn't get status'd. A Mewtwo with a status will use Rest as soon as it loses any amount of HP. A paralyzed 410/41...
by froggy25
Sat Apr 25, 2015 1:21 am
Forum: Feedback and Suggestions
Topic: Forums updated to PHPBB 3.1
Replies: 7
Views: 1796

Re: Forums updated to PHPBB 3.1

Can you edit the forum index to put back the New posts button ?
by froggy25
Mon Apr 13, 2015 9:32 am
Forum: Pokémon Emerald
Topic: Emerald 100%
Replies: 40
Views: 7884

Re: Emerald 100%

You would need Mew and Celebi for that one, right ? So that would mean a glitched run to get these two as well. (and even more if there is no trade, now that I think about it xD )
by froggy25
Sun Apr 12, 2015 11:00 am
Forum: Randomizers and Rom Hacks
Topic: Pokémon Stadium Metronome Castle
Replies: 7
Views: 1459

Re: Pokémon Stadium Metronome Castle

Thank you for adding the CPU Pokémon locations :) I had started a team editor for Stadium, but stopped it several months ago by lack of motivation. I might go back to it, as it would make CPU teams editing much more faster. Also, looking into the trainer AI is a priority indeed. I had noticed a few ...
by froggy25
Sat Apr 11, 2015 4:18 pm
Forum: Randomizers and Rom Hacks
Topic: Pokémon Stadium Metronome Castle
Replies: 7
Views: 1459

Re: Pokémon Stadium Metronome Castle

I started a ROM Map there: http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Stadium:ROM_map It's probably not the cleanest way to display code (at least until I move this stuff to GitHub), but if you search for a specific info regarding the battle mechanics you might find it there. It's the Moves...
by froggy25
Fri Apr 10, 2015 6:02 pm
Forum: Pokémon Trading Card Game
Topic: Pokémon Trading Card Game Speedrunning
Replies: 9
Views: 2758

Re: Pokémon Trading Card Game Speedrunning

I am currently routing Pokémon TCG 2 (well this forum is dead so I don't see the need for another thread) and I'll be running it on the original japanese copy If you have time for this, you might try to play around a variation of the Zapdos Glitch from TCG 1: https://youtu.be/6inglFTyuSE?t=20s (sor...
by froggy25
Fri Apr 10, 2015 5:40 pm
Forum: Randomizers and Rom Hacks
Topic: Pokémon Stadium Metronome Castle
Replies: 7
Views: 1459

Re: Pokémon Stadium Metronome Castle

I tried to battle Lorelei in Round 2, her Pokémon had their usual moves. Did you only do Round 1 ?

Also, you don't need to set the PPs to 0xFF, as it doesn't have any effect since a subroutine compares this to the Moves data at 0x73700 when the battle starts, setting these back to 16 :P

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