Search found 90 matches

by Decon082
Sun Sep 11, 2016 8:09 am
Forum: Unofficial Leaderboards
Topic: Pokemon Blue All Trainers
Replies: 7
Views: 3161

Re: Pokemon Blue All Trainers

I remember doing this in a Yellow randomizer race 2 years ago , this was before Instant Text in randomizers was a thing. My time was a few seconds over 7 hours, and it wasn't super optimized or anything. Obviously it's a randomizer so you have Pokemon you can't normally use, and I had a moveset wit...
by Decon082
Sat Jul 30, 2016 8:32 pm
Forum: Pokémon Red/Blue
Topic: Still at it - Some more questions
Replies: 15
Views: 2530

Re: Still at it - Some more questions

Edit: Posted in the wrong thread, my bad SwiftRage Thanks for the help, though! I can determine the stats easier now. Is there a way to decrease the sound volume in Gambatte? Whenever I open Pokemon Red, the sound is really loud and it also disturbes streaming. Or should I better use another emulat...
by Decon082
Sun Jul 17, 2016 12:25 am
Forum: Policy Changes
Topic: Revisiting Timing Methods for Pokemon Speedruns (IGT vs RTA)
Replies: 87
Views: 8004

Re: Revisiting Timing Methods for Pokemon Speedruns (IGT vs RTA)

I disagree with having both listed. The leaderboard would look very odd if one person had a 1:54 in a game with an RTA of 1:54:50, yet somebody with a 1:53 had an RTA of 1:56:00 because of S+Q. I'm of the camp that if there's a switch, we only display what the timing method is, and if the runner re...
by Decon082
Sat Jul 16, 2016 6:24 pm
Forum: Policy Changes
Topic: Revisiting Timing Methods for Pokemon Speedruns (IGT vs RTA)
Replies: 87
Views: 8004

Re: Revisiting Timing Methods for Pokemon Speedruns (IGT vs RTA)

here's an idea i haven't seen mentioned before: assuming we make a switch from IGT to RTA in an individual category, we should keep IGT and RTA both visible on the leaderboard. because you can now see the difference between the old IGT and the new RTA, you can easily identify any cases where someone...
by Decon082
Fri Jul 15, 2016 10:12 pm
Forum: Policy Changes
Topic: Revisiting Timing Methods for Pokemon Speedruns (IGT vs RTA)
Replies: 87
Views: 8004

Re: Revisiting Timing Methods for Pokemon Speedruns (IGT vs RTA)

Keizaron wrote:Oh, uh, serious responses appreciated. I'm looking at you, Basketball for Kentucky.
wow i was going to side with forky on this one but if that's what his name stands for then sorry i'm all in favor of whatever lord keizaron says Kappa
by Decon082
Mon Jun 06, 2016 1:04 am
Forum: Generation 1
Topic: Removing NPCs by Ditto Glitch'ing
Replies: 1
Views: 2222

Re: Removing NPCs by Ditto Glitch'ing

The problem is that setting this up is slow, and for all categories we have many other methods at our disposal using item underflow, and they are much faster. For example, we can't get into Silph Co without beating Pokemon Tower, but if we wanted to, we could warp directly inside to any floor we wan...
by Decon082
Mon May 16, 2016 12:02 pm
Forum: Randomizers and Rom Hacks
Topic: *~ minihacks ~*
Replies: 111
Views: 27685

Re: *~ minihacks ~*

Aroymart wrote:Hey here ya go bud, you can find the project on github Here
Cool, thanks! Kappa b
by Decon082
Mon May 16, 2016 11:57 am
Forum: Randomizers and Rom Hacks
Topic: *~ minihacks ~*
Replies: 111
Views: 27685

Re: *~ minihacks ~*

Can someone make a romhack of Red/Blue where Image doesn't give you instant text? I feel dirty playing a game that has such a blatant use of gameshark and would like to have this gameshark removed from the game so that Gen 1 can be clean again.
by Decon082
Thu Apr 28, 2016 2:53 pm
Forum: Pokémon Red/Blue
Topic: Fun/Interesting category: 151 No reprogramming
Replies: 2
Views: 827

Re: Fun/Interesting category: 151 No reprogramming

Just saw this thread. It seems like what you're doing is very similar to the oldest Catch 'em All runs before item underflow was discovered. So this is basically the 2013 route but it's more optimized with new discoveries such as BTW for example. It would be interesting to do some runs with this rou...
by Decon082
Mon Apr 04, 2016 6:12 am
Forum: Pokémon Yellow: Special Pikachu Edition
Topic: glitched complete dex route
Replies: 3
Views: 651

Re: glitched complete dex route

It's known that the save corruption route for 0:00 finishes with 151 Pokedex so yeah, you literally just do that route and toss a different amount for warping to go to that room instead. The map ID for that is 130 (and index 0 is the closest warp which also happens to be the player's house in Pallet...
by Decon082
Sat Apr 02, 2016 12:21 am
Forum: Unofficial Leaderboards
Topic: Pokemon Red/Blue Catch 'em All No Restrictions
Replies: 5
Views: 2048

Re: Pokemon Red/Blue Catch 'em All No Restrictions

Finally got my 1:55! Done with this category unless I decide to do a LWA run at some point,

1:55:49 - https://www.twitch.tv/deconstream/v/58070933
by Decon082
Sun Mar 20, 2016 8:45 pm
Forum: Policy Changes
Topic: Team PSR on Twitch
Replies: 69
Views: 15773

Re: Team PSR on Twitch

i would like to be back in the team please

already did an application before, too lazy to do one again
by Decon082
Thu Mar 17, 2016 1:42 pm
Forum: Randomizers and Rom Hacks
Topic: *~ minihacks ~*
Replies: 111
Views: 27685

Re: *~ minihacks ~*

Can we have a romhack where every opponent Pokemon is Hombone and none of your Pokemon are allowed to learn moves that are effective against Rock types? Kappa

Image
by Decon082
Mon Feb 29, 2016 4:48 pm
Forum: Social Nonsense
Topic: Copypasta
Replies: 59
Views: 12183

Re: Copypasta

So I've been wondering, are there actual strats for the encounters or does he just yell different pokemon names every time and get lucky?
by Decon082
Fri Feb 26, 2016 11:31 pm
Forum: Policy Changes
Topic: What's allowed in No Major Glitches
Replies: 3
Views: 1572

Re: What's allowed in No Major Glitches

Opinions below. What I think definitely should be banned: - Ban all T-Fly and effects. - Ban experience underflow since item underflow is banned, even though it's impossible to obtain as of now with allowed rules. - Ban WTW. Normal Safari escape is still okay. - Ban anything that requires resets dur...
by Decon082
Fri Feb 26, 2016 7:39 am
Forum: Events
Topic: PSR Marathon 2016 - Another one?
Replies: 49
Views: 4144

Re: PSR Marathon 2016 - Another one?

It was fun last year, I don't see any reason for myself to participate as a runner this time around, but I'd be interested in helping out if I'm around whichever weekend it ends up being.
by Decon082
Thu Feb 25, 2016 3:25 pm
Forum: Policy Changes
Topic: Poll: Revisiting Instant Text Ruling for Any% Glitchless
Replies: 91
Views: 15335

Re: Poll: Revisiting Instant Text Ruling for Any% Glitchless

Since November, there really have been only two fundamental factors at play in the Instant Text debate: (1) the semantics of whether Instant Text constitutes a "glitch", (2) the impact on how enjoyable it made the category. Back in November, it appeared the community's consensus was that the semant...
by Decon082
Sat Feb 20, 2016 12:42 am
Forum: Policy Changes
Topic: Poll: Revisiting Instant Text Ruling for Any% Glitchless
Replies: 91
Views: 15335

Re: Poll: Revisiting Instant Text Ruling for Any% Glitchless

Please stop using the words "oversight" and "intended". If you didn't actually have a part in the development of the game, you can't know whether something was "intended" or not. You can't know whether the developers knew about something and either couldn't fix it or didn't think it was important. P...
by Decon082
Fri Feb 19, 2016 7:52 pm
Forum: Policy Changes
Topic: Poll: Revisiting Instant Text Ruling for Any% Glitchless
Replies: 91
Views: 15335

Re: Poll: Revisiting Instant Text Ruling for Any% Glitchless

This is confusing. I generally see four options that people suggest: A) One category called "Any% Glitchless" that allows IT B) A category called "Any% Glitchless" that allows IT and a category called "Any% Glitchless No IT" that doesn't C) One category called "Any% Glitchless" that bans IT D) A ca...
by Decon082
Fri Feb 19, 2016 6:34 pm
Forum: Policy Changes
Topic: Poll: Revisiting Instant Text Ruling for Any% Glitchless
Replies: 91
Views: 15335

Re: Poll: Revisiting Instant Text Ruling for Any% Glitchless

Adding in what I discussed with Keizaron. Answering the original question, I definitely think IT should be allowed for Glitchless, there's no question there. But I know a lot of people will disagree. I don't really care what the final decision is, as long as IT gets to remain on a visible leaderboar...
by Decon082
Fri Feb 19, 2016 6:00 pm
Forum: Policy Changes
Topic: Poll: Revisiting Instant Text Ruling for Any% Glitchless
Replies: 91
Views: 15335

Re: Poll: Revisiting Instant Text Ruling for Any% Glitchless

IT is silly. Most of the arguments are even sillier. Does it add more RNG to an already RNG-based game? Yes, but what does it matter? A normal run can execute everything perfectly and still die to Misty or Lance. A perfectly-executed and perfect luck IT run can still die to Misty or Lance. You can s...
by Decon082
Fri Feb 19, 2016 2:00 am
Forum: Policy Changes
Topic: Bike Shop Instant Text Discussion/Ruling
Replies: 38
Views: 9125

Re: Bike Shop Instant Text Discussion/Ruling

I still stand by my original statements on this, instant text is NOT a glitch (and if you mention the word that starts with "over" and ends with "sight" then you're not contributing anything). It's not a glitch, but should it be allowed? Does it overcentralize the route? Does it make other strategie...
by Decon082
Sat Feb 06, 2016 7:58 pm
Forum: Pokémon Red/Blue
Topic: Still at it - Some more questions
Replies: 15
Views: 2530

Re: New runner - Some questions

1 - If you have 13+ DV speed, you'll outspeed Starmie assuming you follow the current exp route. 12 DV ties, and 11 DV can tie in certain situations. The majority of Nidos will be slower than Starmie. 2 - Squirtle's stats don't matter much. Bad attack (10 at level 6) means you'll probably lose a tur...
by Decon082
Sun Jan 31, 2016 4:37 pm
Forum: Pokémon Red/Blue
Topic: Item Underflow question
Replies: 3
Views: 784

Re: Item Underflow question

Ah right, I was confused because when I watch speedruns they dont seem to be there the runner seems to move from normal bag to the Pokeflute (or whatever their money one is) In Catch 'Em All your inventory is full because you make a massive shopping trip to fill up all of those item slots. In NSC y...

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