Search found 273 matches

by Keizaron
Mon Aug 07, 2017 5:15 pm
Forum: Pokémon Red/Blue
Topic: RNG Manip for different palettes
Replies: 1
Views: 64

Re: RNG Manip for different palettes

The effort it would take to find any sort of new RNG manip (which, after trash cans, there isn't a need) is much higher than just learning Rock Tunnel in the dark, to be perfectly honest.
by Keizaron
Fri Jul 14, 2017 7:30 am
Forum: Generation 6
Topic: Simple Questions & Answers
Replies: 11
Views: 2581

Re: Simple Questions & Answers

No.

Please refer to the rules posted on either the forums or the speedrun.com leaderboards for future inquiries.
by Keizaron
Fri Jul 14, 2017 7:29 am
Forum: Generation 1
Topic: Autosplitter
Replies: 4
Views: 127

Re: Autosplitter

Try not to make multiple posts in a row like that, and instead try to say everything in one post if possible.

For emulator usage, please refer to the speedrun.com rules on what emulator to use.
by Keizaron
Tue Jun 27, 2017 2:49 am
Forum: Policy Changes
Topic: Update to Game Boy Interface
Replies: 0
Views: 585

Update to Game Boy Interface

GBI has been updated, adding a hard reset fade out feature to match the vanilla NTSC GBP disc. Due to this, no further discussion of penalties will be necessary. All runs using GBI prior to this change will be grandfathered in on the leaderboards. If you are a current/prior GBI user, please update y...
by Keizaron
Sat May 20, 2017 11:07 pm
Forum: Pokémon Crystal
Topic: Pokemon Crystal Randomizer
Replies: 1
Views: 296

Re: Pokemon Crystal Randomizer

There already is one. Just google Universal Pokemon Randomizer.
by Keizaron
Mon Apr 17, 2017 7:12 am
Forum: Generation 1
Topic: Freedom Run?
Replies: 2
Views: 391

Re: Freedom Run?

I heard Clefable's pretty viable. On a more serious note, this doesn't really seem too much different from, say, the old Squirtle route, except with arbitrarily added restrictions. There's also a Raticate and a Pidgeot route around somewhere for sure (more akin to what you're suggesting), and I'm pr...
by Keizaron
Tue Apr 04, 2017 5:44 am
Forum: Feedback and Suggestions
Topic: Forums updated to phpBB 3.2
Replies: 1
Views: 310

Re: Forums updated to phpBB 3.2

Uh, yes, hi, I seem to not be able to ban luc-wait...
by Keizaron
Sat Mar 18, 2017 1:49 am
Forum: Pokémon Sun/Moon
Topic: Pokemon Sun/Moon Category Rules
Replies: 1
Views: 543

Re: Pokemon Sun/Moon Category Rules

Any% (JPN) Pending further testing, using "NTR CFW" software/streaming features or any other similar homebrew software to capture footage of runs is not allowed. Please specify if you are on the older 3DS/XL model (listed as 3DS) or the newer 3DS/XL model (listed as New3DS). Timing is by RTA, where...
by Keizaron
Sat Mar 18, 2017 1:43 am
Forum: Pokémon Omega Ruby/Alpha Sapphire
Topic: Pokemon Omega Ruby/Alpha Sapphire Category Rules
Replies: 1
Views: 355

Re: Pokemon Omega Ruby/Alpha Sapphire Category Rules

Any% (JPN) Using "NTR CFW" software/streaming features or any other similar homebrew software to capture footage of runs is not allowed as it makes the game run faster in a way that cannot be achieved via official means. Timing is by RTA, where timer starts upon Begin Game and ends when THE END is ...
by Keizaron
Sat Mar 18, 2017 1:32 am
Forum: Pokémon X/Y
Topic: Pokemon X/Y Category Rules
Replies: 1
Views: 260

Re: Pokemon X/Y Category Rules

Any% (JPN) Using "NTR CFW" software/streaming features or any other similar homebrew software to capture footage of runs is not allowed as it makes the game run faster in a way that cannot be achieved via official means. Timing is by RTA, where timer starts upon Begin Game and ends when "Fin" is fu...
by Keizaron
Sat Mar 18, 2017 1:23 am
Forum: Pokémon Black 2/White 2
Topic: Pokemon Black 2/White 2 Category Rules
Replies: 2
Views: 409

Re: Pokemon Black 2/White 2 Category Rules

Any% (JPN) All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition. Timing is by RTA, where timer starts upon New Game and ends when THE END is shown. Saving and quitti...
by Keizaron
Sat Mar 18, 2017 1:07 am
Forum: Pokémon Black/White
Topic: Pokemon Black/White Category Rules
Replies: 1
Views: 271

Re: Pokemon Black/White Category Rules

Any% (JPN) All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition. Timing is by RTA, where timer starts upon New Game and ends when THE END is shown. Saving and quitti...
by Keizaron
Sat Mar 18, 2017 12:51 am
Forum: Pokémon Heart Gold/Soul Silver
Topic: Pokemon HeartGold/SoulSilver Category Rules
Replies: 3
Views: 474

Re: Pokemon HeartGold/SoulSilver Category Rules

Any% Glitchless to Lance (JPN) All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition. Timing is by RTA, where timer starts upon selection "No Info Needed" and ends wh...
by Keizaron
Sat Mar 18, 2017 12:51 am
Forum: Pokémon Heart Gold/Soul Silver
Topic: Pokemon HeartGold/SoulSilver Category Rules
Replies: 3
Views: 474

Re: Pokemon HeartGold/SoulSilver Category Rules

Any% Glitchless to Red (JPN) All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition. Timing is by RTA, where timer starts upon selection "No Info Needed" and ends when...
by Keizaron
Sat Mar 18, 2017 12:37 am
Forum: Pokémon Diamond/Pearl
Topic: Pokemon Diamond/Pearl Category Rules
Replies: 2
Views: 319

Re: Pokemon Diamond/Pearl Category Rules

Any% Glitchless (JPN) All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition. Timing is by RTA, where timer starts upon the first fully white frame after Soft Reset or...
by Keizaron
Wed Mar 15, 2017 12:59 am
Forum: Pokémon Ruby/Sapphire
Topic: Pokemon Ruby/Sapphire Category Rules
Replies: 1
Views: 351

Re: Pokemon Ruby/Sapphire Category Rules

Any% (JPN) All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition. Timing is by RTA, where timer starts at New Game and ends when THE END is shown. Saving and quitting...
by Keizaron
Wed Mar 15, 2017 12:52 am
Forum: Pokémon Crystal
Topic: Pokemon Crystal Category Rules
Replies: 3
Views: 445

Re: Pokemon Crystal Category Rules

Any% Glitchless to Lance (JPN) Timing is by RTA, where timer starts at New Game and ends when THE END is shown after entering the Hall of Fame. Saving and quitting (S + Q) is allowed. Runs must be done on Japanese version. Using a Poké Doll on the shiny Gyarados is allowed. Glitches are not allowed...
by Keizaron
Wed Mar 15, 2017 12:52 am
Forum: Pokémon Crystal
Topic: Pokemon Crystal Category Rules
Replies: 3
Views: 445

Re: Pokemon Crystal Category Rules

Any% Glitchless to Red (JPN) Timing is by RTA, where timer starts at New Game and ends when THE END is shown after defeating Red. Saving and quitting (S + Q) is allowed. Runs must be done on Japanese version. Resetting at the credits after the Elite Four is allowed. Using a Poké Doll on the shiny G...
by Keizaron
Wed Mar 15, 2017 12:34 am
Forum: Pokémon Gold/Silver
Topic: Pokemon Gold/Silver Category Rules
Replies: 3
Views: 502

Re: Pokemon Gold/Silver Category Rules

Any% Glitchless to Lance (JPN) Timing is by RTA, where timer starts at New Game and ends when THE END is shown after entering the Hall of Fame. Saving and quitting (S + Q) is allowed. Runs must be done on Japanese version. Using a Poké Doll on the shiny Gyarados is allowed. Glitches are not allowed...
by Keizaron
Wed Mar 15, 2017 12:34 am
Forum: Pokémon Gold/Silver
Topic: Pokemon Gold/Silver Category Rules
Replies: 3
Views: 502

Re: Pokemon Gold/Silver Category Rules

Any% Glitchless to Red (JPN) Timing is by RTA, where timer starts at New Game and ends when THE END is shown after defeating Red. Saving and quitting (S + Q) is allowed. Runs must be done on Japanese version. Resetting at the credits after the Elite Four is allowed. Using a Poké Doll on the shiny G...
by Keizaron
Wed Mar 01, 2017 7:00 am
Forum: News and Announcements
Topic: Japanese Leaderboards Are Now Being Added
Replies: 0
Views: 1049

Japanese Leaderboards Are Now Being Added

After communicating with the Japanese Pokemon speedrunning community, I'm pleased to announce the following: Japanese categories and leaderboards will now be added to speedrun.com beginning today! This will be a slow process; as of now, only the Red/Blue/Green Any% Glitchless leaderboards are availa...
by Keizaron
Wed Mar 01, 2017 6:52 am
Forum: Pokémon Red/Blue
Topic: Pokemon Red/Blue Category Rules
Replies: 4
Views: 1182

Re: Pokemon Red/Blue Category Rules

Any% Glitchless (JPN) Streamed video proof is required for "NR" submissions. Timing is by RTA, where timer starts at New Game and ends when THE END is shown. Saving and quitting (S + Q) is allowed. Hard resetting the console during the run is not allowed. Runs must be done on Japanese version. Usin...
by Keizaron
Fri Feb 17, 2017 5:58 am
Forum: Pokémon Stadium 2
Topic: Pokemon Stadium 2 Category Rules
Replies: 3
Views: 374

Re: Pokemon Stadium 2 Category Rules

Complete Round 1 (ENG) All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition. Timing is by RTA, where timer starts at after pressing "Okay" at the team selection scre...
by Keizaron
Fri Feb 17, 2017 5:56 am
Forum: Pokémon Stadium 1
Topic: Pokemon Stadium Category Rules
Replies: 3
Views: 438

Re: Pokemon Stadium Category Rules

Complete Round 1 (ENG) All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition. Timing is by RTA, where timer starts at after pressing "Okay" at the team selection scre...

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