Search found 168 matches
- Wed Feb 07, 2018 10:45 pm
- Forum: News and Announcements
- Topic: Forums made readonly
- Replies: 0
- Views: 850
Forums made readonly
Owing to the almost complete lack of legitimate use for these forums in the modern era of speedrun.com and Discord, they have been retired and closed to new registrations/posts/PMs. For the time being, their content will be preserved in a readonly format. You can continue discussions here: Speedrun....
- Sun Oct 15, 2017 5:04 am
- Forum: News and Announcements
- Topic: Proposal for Gen 1 Category Updates
- Replies: 0
- Views: 1617
Proposal for Gen 1 Category Updates
Recently, Keizaron reached out to the Japanese community about creating equal rulesets/categories for Red/Blue and Yellow, as seen here: https://pastebin.com/eqjSP3U3 . The TL;DR of the pastebin is we want to create a new category for the English leaderboards and a new category for the Japanese lead...
- Wed Oct 11, 2017 10:19 pm
- Forum: News and Announcements
- Topic: Compulsory Emulator Update for Gen1/2 runs
- Replies: 0
- Views: 1251
Compulsory Emulator Update for Gen1/2 runs
Gambatte-Speedrun, the community's official emulator for Game Boy and Game Boy Color games, has received a major new update. The two main improvements are the addition of a reset fade to imitate Game Boy Player/Game Boy Interface fadeout, and some advancements in the quality of RNG emulation that sh...
- Thu Apr 27, 2017 9:01 pm
- Forum: News and Announcements
- Topic: PSR Marathon 2017 - Game Submissions Open! (+Date Decided)
- Replies: 0
- Views: 1759
PSR Marathon 2017 - Game Submissions Open! (+Date Decided)
First off, we can finally announce the finalized date for this year's PSR Marathon after polling for community feedback. The marathon will be held the weekend of August 4-6 . In the end it was a relatively tight decision, but there were a few small factors that made this weekend slightly more advant...
- Mon Apr 10, 2017 7:11 am
- Forum: Events
- Topic: PSR Marathon 2017 Committee Applications Thread
- Replies: 11
- Views: 3449
Re: PSR Marathon 2017 Committee Applications Thread
Thanks for your applications. We'll contact the successful applicants once we work out who they are.
- Sun Apr 02, 2017 9:05 pm
- Forum: Feedback and Suggestions
- Topic: Forums updated to phpBB 3.2
- Replies: 1
- Views: 1391
Forums updated to phpBB 3.2
As with the last major upgrade, post any major issues here.
If the layout is glitching out, try a hard refresh first, or at worst clear your browser cache for this site.
If the layout is glitching out, try a hard refresh first, or at worst clear your browser cache for this site.
- Sun Apr 02, 2017 8:36 pm
- Forum: Events
- Topic: PSR Marathon 2017 Committee Applications Thread
- Replies: 11
- Views: 3449
PSR Marathon 2017 Committee Applications Thread
We are currently accepting applications to take part in the committee team. The idea is to have around 10 people who are heavily involved in this process. Your roles will be even more important given that the admins are going to be very busy in general over the months to come, so if you aren't up to...
- Wed Mar 29, 2017 9:19 pm
- Forum: Events
- Topic: PSR Marathon 2017 Information Thread
- Replies: 0
- Views: 1024
PSR Marathon 2017 Information Thread
The PSR online community marathon is back for another year, and we hope this year will be the best yet! For those of you new to the community, the PSR Marathon is our community’s opportunity to showcase fun, nostalgic, top-level runs of our favourite Pokemon games, both main and non-main series alik...
- Sun Aug 21, 2016 10:37 pm
- Forum: News and Announcements
- Topic: Clarification on RNG manipulation for Gameboy Color main series Pokemon games on emulator
- Replies: 0
- Views: 5668
Clarification on RNG manipulation for Gameboy Color main series Pokemon games on emulator
Following the recent discovery of RNG manipulation strategies for Gen1/2 main series games, and the unfortunate realization that in the vast majority of cases emulators do not do it accurately, we have come to the following ruling: Using hard resets during the run to manipulate the RNG on emulators ...
- Sun Aug 14, 2016 12:07 am
- Forum: Randomizers and Rom Hacks
- Topic: *~ minihacks ~*
- Replies: 114
- Views: 52461
Re: *~ minihacks ~*
Released speedchoice 3.3 to fix that bug and also randomizer compatibility.
- Thu Aug 04, 2016 11:38 pm
- Forum: Unofficial Leaderboards
- Topic: Rules for this specific area
- Replies: 1
- Views: 4185
Re: Rules for this specific area
After a brief discussion with leaderboard staff, the following rule is being added for this forum: Randomizer leaderboards are not allowed. The randomizer leaderboard that was posted earlier today has been removed. The reasoning behind this is that "optimizing" a randomizer category mostly comes dow...
- Wed Jul 27, 2016 3:24 am
- Forum: Policy Changes
- Topic: Revisiting Timing Methods for Pokemon Speedruns (IGT vs RTA)
- Replies: 87
- Views: 24999
Re: Revisiting Timing Methods for Pokemon Speedruns (IGT vs RTA)
The discussion in here has somewhat slowed, and most points about the RTA/IGT comparison have been made already. Between the community poll posted on Discord and the arguments made in this topic, it seems a fairly significant majority are in favor of an RTA switch for all generations (approximately ...
- Mon Jul 25, 2016 10:25 pm
- Forum: Generation 1
- Topic: 3DS Virtual Console Speed Runs
- Replies: 7
- Views: 4201
Re: 3DS Virtual Console Speed Runs
That was unrelated to Virtual Console, you used the wrong settings at the start of the game. The wiki route requires you to use Fast/Off/Shift settings, not Fast/Off/Set.
- Fri Jul 22, 2016 3:05 am
- Forum: Randomizers and Rom Hacks
- Topic: *~ minihacks ~*
- Replies: 114
- Views: 52461
Re: *~ minihacks ~*
Crystal Speedchoice latest version (v3.3 right now): link
Basically fastmenu for Crystal but better
Changelog:
v3.3 - Fixed randomizer compatibility & Burned Tower rival softlock
v3.2 - Added Pikalax's fast HP bars patch
v3.1 - First release to forums
Basically fastmenu for Crystal but better

Changelog:
v3.3 - Fixed randomizer compatibility & Burned Tower rival softlock
v3.2 - Added Pikalax's fast HP bars patch
v3.1 - First release to forums
- Wed Jun 08, 2016 12:29 am
- Forum: News and Announcements
- Topic: PSR Marathon 2016 - Schedule Released
- Replies: 0
- Views: 8812
PSR Marathon 2016 - Schedule Released
It has been publicly available on Horaro for a couple of days, but here is an official announcement for the release of the somewhat final schedule for this year's PSR Marathon! Find the schedule here - Schedule Every runner has confirmed that their time slot works, so this is a somewhat official sch...
- Sat May 28, 2016 12:03 am
- Forum: News and Announcements
- Topic: PSR Marathon 2016 - Cuts Announced
- Replies: 0
- Views: 7395
PSR Marathon 2016 - Cuts Announced
The scheduling team within the PSR Marathon committee has gone over all the submissions the community has made with help from other members when appropriate, and today I'm happy to announce that a list of accepted submissions has been agreed upon. View the accepted and rejected runs by clicking here...
- Mon May 16, 2016 7:43 am
- Forum: Events
- Topic: PSR Marathon 2016 Game Submissions Discussion Thread
- Replies: 6
- Views: 3345
Re: PSR Marathon 2016 Game Submissions Discussion Thread
The submission process has been completed and submissions closed as of now. Next up will be cuts and then schedule planning, so if you have made a submission you can expect to hear from us in the coming few weeks if your run is selected. The information thread can be consulted to see when the commit...
- Wed May 04, 2016 8:17 pm
- Forum: Events
- Topic: PSR Marathon 2016 Game Submissions Discussion Thread
- Replies: 6
- Views: 3345
Re: PSR Marathon 2016 Game Submissions Discussion Thread
Races will be considered on a case by case basis once submissions are closed, but you will need to submit RBA yourself at the very least and indicate you would like to race.golderzoa333 wrote:I'd like to do a red/blue rba race with the othere submitter of during that time he was running rba was that ok?
- Fri Apr 22, 2016 6:30 pm
- Forum: Events
- Topic: PSR Marathon 2016 Committee Applications Thread
- Replies: 16
- Views: 5182
Re: PSR Marathon 2016 Committee Applications Thread
The final committee has been established and the members are as follows: Dabomstew Keizaron werster LBlueEagle GarfieldTheLightning JTMagicMan eddaket RXFADEZ WasabiKnight Sinstar MKDasher Amoeba Again, thanks for all your applications. If you didn't make it on, then our apologies, but there were to...
- Fri Apr 22, 2016 6:22 pm
- Forum: Events
- Topic: PSR Marathon 2016 Game Submissions Discussion Thread
- Replies: 6
- Views: 3345
PSR Marathon 2016 Game Submissions Discussion Thread
You can use this thread for any queries or general discussion you may have pertaining to the PSR Marathon 2016 Game Submissions process.
- Fri Apr 22, 2016 6:21 pm
- Forum: News and Announcements
- Topic: PSR Marathon 2016 - Game Submissions Open
- Replies: 0
- Views: 9762
PSR Marathon 2016 - Game Submissions Open
Now that committee applications have been closed for a while and the committee has been formed, it's time for game submissions to begin. Submissions have been closed as of the end of May 15th. Some quick points on how submissions worked (pretty similar to last year): You can submit your choice of an...
- Fri Apr 15, 2016 8:32 pm
- Forum: Events
- Topic: PSR Marathon 2016 Committee Applications Thread
- Replies: 16
- Views: 5182
Re: PSR Marathon 2016 Committee Applications Thread
Applications are now closed, thanks for your time. We will be contacting potential committee members shortly to confirm your participation and give you access to the committee chatroom.
- Mon Mar 21, 2016 9:34 am
- Forum: Randomizers and Rom Hacks
- Topic: *~ minihacks ~*
- Replies: 114
- Views: 52461
Re: *~ minihacks ~*
Manipulation ( Red / Blue ) - RNG no longer depends on rDiv, it uses a lookup table instead - RNG is no longer called once per frame - In order to make manipulation actually viable, RNG is called once per text character displayed instead (including characters displayed instantly; different screens ...
- Sat Mar 12, 2016 9:14 am
- Forum: Pokémon Colosseum
- Topic: Predicting espeon's iv early
- Replies: 3
- Views: 1912
Re: Predicting espeon's iv early
Thanks for posting this. The possibility with xdseed and xdpokemon to *maybe* actually manipulate the stats is fun to think about, even if it's not practical for speedruns in the end. It was because of your tweet about being able to predict Croc's IVs that gifvex started investigating the Colo RNG, ...
- Sat Mar 12, 2016 12:32 am
- Forum: News and Announcements
- Topic: Small Leaderboard/"World Record" rule change
- Replies: 0
- Views: 4508
Small Leaderboard/"World Record" rule change
Since the console/emulator leaderboard rule change, record times have also been required to be presented in a single video from start to finish. Today we are announcing a very small exception to this rule: There is one exception to the above: Any run video which is in exactly two parts due to Twitch...