Search found 19 matches

by Mountebank
Thu Nov 26, 2015 8:10 pm
Forum: Pokémon Trading Card Game
Topic: TCG1 RNG Mechanics
Replies: 0
Views: 10748

TCG1 RNG Mechanics

Hmm, where to start... The RNG in pokemon TCG is always set to the same value on reset and it advances once per frame almost everywhere except during a battle (this includes intro, title screen, overworld). Unlike gens 1-2, the new RNG state depends only on the previous RNG state, so it can be manip...
by Mountebank
Sun Jun 21, 2015 8:51 am
Forum: Policy Changes
Topic: Emulators that must be banned
Replies: 27
Views: 18665

Re: Emulators that must be banned

At the very least, there should be a note on the wiki about which emulators run at faster frame rates than intended. Personally, I would be in favor of a ban for problematic emulators, since it is easy enough to download a more accurate one. Even if IGT is used for determining how good a run is, peo...
by Mountebank
Sat May 09, 2015 2:32 am
Forum: Pokémon Red/Blue
Topic: dsum is weird
Replies: 1
Views: 1555

dsum is weird

In the process of trying to get more accurate out-of-battle dsum data, I came across something quite confusing: Result: http://gyazo.com/73eabe5da658cbf6f857a2f5b295acdb Data: https://www.dropbox.com/s/1dcih3vansoom5b/dsum.xlsx?dl=0 I slightly modified ExtraTricky's lua script that spams encounters ...
by Mountebank
Mon Apr 06, 2015 3:09 am
Forum: Policy Changes
Topic: Why the current TCG leaderboards make no sense
Replies: 9
Views: 4594

Re: Why the current TCG leaderboards make no sense

I think Werster's suggestion of adding extra columns is a good solution and I have already made clear my position that RTA should be preferred. I was really hoping to get more input from runners though, especially those on the leaderboard already, since they have the most to lose, and I don't want t...
by Mountebank
Sat Mar 28, 2015 4:40 am
Forum: Feedback and Suggestions
Topic: Using the forums for transparency
Replies: 23
Views: 9002

Re: Using the forums for transparency

Don't be mad, be happy. Here's a kitten :)

Image
by Mountebank
Fri Mar 27, 2015 2:38 am
Forum: Pokémon Ruby/Sapphire
Topic: Spinner loading tiles and directions
Replies: 20
Views: 7606

Re: Spinner loading tiles and directions

I looked into this a bit, and from what I can tell, there are 3 types of spinners with regard to timing: Type A: 32, 64, 96, 128 Type B: 32, 64, 128, 192 Type C: 32, 48, 64, 80 When a spinner calculates a new direction, they will randomly choose a number of frames to wait from the four values corres...
by Mountebank
Fri Mar 27, 2015 2:23 am
Forum: Pokémon Red/Blue
Topic: Squirtorino Route (or, the quest to prove Exarion wrong)
Replies: 13
Views: 7120

Re: Squirtorino Route (or, the quest to prove Exarion wrong)

This is a really clever idea, and I think it may have the potential to be faster than the current route, but not without a lot of work. The biggest downside I see right now is that even if everything works out nicely with nidorino, it may not save enough time. From the splits you mentioned: Werster ...
by Mountebank
Mon Mar 23, 2015 9:07 pm
Forum: Policy Changes
Topic: Why the current TCG leaderboards make no sense
Replies: 9
Views: 4594

Why the current TCG leaderboards make no sense

Pokemon TCG is in the unique position where it is raced far more frequently than it is run outside of races. Compared to the 87+ people ranked on SRL, there are only 4 runners on the TCG any% leaderboard, and it has gotten to the point where the actual TCG community (which can be found on #tcg) uses...
by Mountebank
Fri Mar 06, 2015 7:50 am
Forum: Pokémon Ruby/Sapphire
Topic: sapphire rng manipulation guide
Replies: 35
Views: 21726

Re: sapphire rng manipulation guide

Possible alternate cluster: 13270 | Lonely 15/31/25/10/22/10 13271 | Bold 10/10/22/23/22/13 13272 | Jolly 13/23/22/22/26/22 13273 | Adamant 22/22/26/13/3/18 13274 | Bashful 18/13/3/26/23/3 13275 | Lax 3/26/23/29/31/26 13276 | Jolly 26/29/31/16/31/13 13277 | Modest 13/16/31/5/12/31 13278 | Bold 31/5/...
by Mountebank
Thu Mar 05, 2015 5:42 am
Forum: Pokémon Ruby/Sapphire
Topic: sapphire rng manipulation guide
Replies: 35
Views: 21726

Re: sapphire rng manipulation guide

<Obligatory is this only for RS or could similar methods be used in E and FRLG/> Sadly, this method only works for RS. Emerald (and FRLG, but I have not checked this yet) seems to set up the initial RNG seed differently. According to TASVideos , the RNG is always seeded with 0 when you soft reset, ...
by Mountebank
Wed Mar 04, 2015 5:50 pm
Forum: Pokémon Ruby/Sapphire
Topic: sapphire rng manipulation guide
Replies: 35
Views: 21726

Re: sapphire rng manipulation guide

spitfire wrote:Just a Question with the seed, is the seed for Mudkip chosen when you select the bag? or when you select yes to confirm you want the Mudkip?.
Mudkip's stats are generated when you select yes to confirm the mudkip.
by Mountebank
Wed Mar 04, 2015 12:48 am
Forum: Pokémon Ruby/Sapphire
Topic: sapphire rng manipulation guide
Replies: 35
Views: 21726

Re: sapphire rng manipulation guide

Part of it is Also, for those of us (me) that don't know these things, how do you find this sort of information? Things like the rng advancing every time random is called? Well for random() specifically, I first tracked down where the random function is in the code. The random function in sapphire l...
by Mountebank
Tue Mar 03, 2015 9:08 pm
Forum: Pokémon Ruby/Sapphire
Topic: sapphire rng manipulation guide
Replies: 35
Views: 21726

sapphire rng manipulation guide

full mudkip table: https://www.dropbox.com/s/b6dib2g4x1rjwza/sapphire_mudkips.txt In gen 3, the RNG is seeded to a known value when the game starts or when you soft reset. It advances once per frame and once whenever random() is called. Thus, although the number of RNG advances is larger than the nu...
by Mountebank
Tue Jul 08, 2014 6:44 am
Forum: Pokémon Ruby/Sapphire
Topic: Why I think the WR is bogus
Replies: 34
Views: 17828

Re: Why I think the WR is bogus

I honestly have no idea why I'm wasting my time posting on this thread but here goes First, you base much of your argument on the assumption that your damage calculator tool can calculate damage range probabilities accurately and that we know all there is to know about gen 3 battle mechanics, and I ...
by Mountebank
Fri May 16, 2014 9:44 pm
Forum: Randomizers and Rom Hacks
Topic: Balancing gen 1 races
Replies: 6
Views: 2947

Re: Balancing gen 1 races

Just another random thought I had: - Problem: Some pokemon evolve way too late. Stuff like dragonair, larvitar, bagon don't achieve their final evolutions until the 50s, and their stats are nowhere near good enough in the lategame. - Solution: Perhaps make any pokemon that would evolve later than le...
by Mountebank
Fri May 16, 2014 3:53 am
Forum: Randomizers and Rom Hacks
Topic: Balancing gen 1 races
Replies: 6
Views: 2947

Balancing gen 1 races

Just wanted to make a post of problems I noticed in gen 1 races and possible solutions which I think could improve them. Would be interested in hearing people's thoughts. - Problem: One pokemon is significantly better than everything else. If there is an alakazam with psychic in the wild for example...
by Mountebank
Tue May 13, 2014 10:33 pm
Forum: Pokémon Red/Blue
Topic: Bingo Re-Balancing
Replies: 7
Views: 3647

Re: Bingo Re-Balancing

I think the most fun goals for bingo are the more open-ended ones. Rather than having the goal be to catch a specific pokemon or get a specific item, maybe something like this: - Full team of 6 different species pokemon that share a type - Use 4 different stones to evolve pokemon - Catch 5 different...
by Mountebank
Sun May 11, 2014 3:53 pm
Forum: Randomizers and Rom Hacks
Topic: Standard Race Settings
Replies: 10
Views: 6211

Re: Standard Race Settings

I think the main problem with some of the new changes is that they change the mechanics of the game completely invisibly. Many people who use the randomizer for races have been familiar with the old settings and do not want to spend time learning the complete behavior of the randomizer, so when the ...

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